Jun 27, 2006

Posted by grymmjack | 0 Comments

Wet T-Shirt Worldcup

http://www.wet-tshirt-worldcup.com/

It speaks for itself ;)

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Jun 18, 2006

Posted by grymmjack | 8 Comments

Sorry for the errors/weirdness…

Sorry about the issues you have all been experiencing. It is due to the fact that the host smashy.net uses silently upgraded the box it runs on to use PHP 5, and bBlog which smashy.net is based on is not compatible with PHP5 without some workarounds.

I have fixed some inconsistencies that were causing the problems. I’ve tested basic functionalities, and they all work.

If you experience any further problems, please let smash know so he can nag me to fix them.

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May 25, 2006

Posted by grymmjack | 13 Comments

Still Lost

Ok so my fiance got me into watching Lost. I started watching it when they had that "recap" episode (which must have surely pissed off the regulars) to catch everyone up. It’s a cool idea for a deep show I think and it helped me to get the hang of WTF was going on.

That said, I am not a Lost fanatic. However, I do know that last night’s final episode for this season was not as promised. They said that "all of our questions would be answered" and they lied. The electromagnetic thing I get. WTF did Desmonds ex answer the phone when the chess playing chumps hanging out at the north pole detected an "electro mangetic anomoly" ?

Only thing I can figure is she was looking for him by trying to find that boat that Libby gave to Desmond (how or why I don’t know). What did Libby’s husband do for a living? Was he a mad scientist? He has some affiliation with dharma Initiative? Something is in the boat? WTF?!

What a gay ending. Dumbass Michael get’s his annoying and horrible actor son Will back (if I hear that kid squeal "dad!" one more fucking time I’m going to puke, LEARN HOW TO ACT: vary the intonation in your voice based on the mood!) and they float away to some coordinate on the compass to be "rescued"…  While the cool characters are bound and gagged on the dock and held at gunpoint and fatty arbuckle (hurley) waddles away to warn the remaining other people not to "come here ever" by that stupid black lady — wtf is her purpose? She’s also annoying.

So yeah, obviously another season is coming. Fine, good, but don’t lie and say "all your questions will be answered" in the freaking ads and shit! Bad!

Also I don’t know how many of you knew this but that commercial they play ONLY when lost is on for the Hanso Foundation is fake site. I went there on a hunch and made the connection that Hanso was said to be tied to the Dharma Initiative. It’s fake, and so is the designers site. This is some way to further confuse devout watchers of the show — internet goose chases? Hansocareers.com is fake, and it doesn’t query any database. There are 4 total records there. The source code is credited with and points to www.djdan.am which is also another fake site that is just as useless. The hansofoundation site I couldn’t get to even with a valid flash plugin and it doesn’t look even authentic for the flash embed — it looks like the code was written by someone who was trying to clue someone in who knew how to make websites using flash that it was fake though. There is another bunch of information on TVIV though I don’t know if that is a fake wiki all these shows share or not but it seemed to have quite a bit of nonsense on hanso and such. One cool thing it did have was a screengrab of that diagram on the wall that came down when locks leg’s got pinched…

We still dont’ know if adabasi is dead from the dynamite! Also, here is a question for the more educated; why are 2 main characters from Oz in this? And why is there a fucking hobbit shooting heroin and not smoking pipeweed (I’ve yet to hear him bitch about missing 2nd breakfast!) and who is that chick with the kid, she’s cute!

Anyone else still lost? I certainly am.

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Jan 4, 2006

Posted by grymmjack | 9 Comments

GUN

GUN Publisher: Activision Inc.
Developer: Neversoft
ESRB: M
Category: Action
Available On: • XBOX • XBOX 360 • GameCube • PS2 • PC

Official Game Page

From the makers of the excellent Tony Hawk Pro Skater series, Neversoft has done it again with GUN.

When I downloaded this off the net, and copied it to my modded xbox (this was my first test of doing this), I was thinking "this torrent has lots of seeders, so it will be a good candidate for my testing purposes". I had absolutely no hope that it would be a good game, indeed, I thought "oh no, another Red Dead Revolver, another western shooter". But man was I pleasantly surprised after I played it (for over 9 hours no less — one of the longest marathon xbox sessions I have had since getting my xbox modded).

Back story

Basically the story in GUN is one of revenge and mystery. The main character (and your role in the game) is a young man who finds himself in the middle of the adventure of his life. What starts out as a normal day of hunting and gathering for trade and barter, turns out to be the beginning of his trials. As he and his father are trading in their furs and meats on the steamboat, the steamboat is ransacked by wild rebels in search of some chest. While putting up a valiant fight (with decent AI) his father (or what he thought was his father) is murdered before him by this band of drunken barbarians, and he escapes from the conflict with his life intact (you play through all of this stuff). Later we find out that his father was not really his father. Much of the questing that ensues deals with learning more about the main character and trying to discover who his parents are. Slowly the real reason for the raid on the steamboat is learned as you play the game, with new villians and hierarchies of characters are introduced into the storyline. The goal is revenge in GUN. To avenge the deaths of the innocents.

Shown above: main character riding horse and firing pistol, while action ensues all around him in teh distance.

Gameplay

In GUN, you play the role of a cowboy/hunter turned gunslinger/desperado. Much of the game involves travelling across the wide expanses of gorgeously 3D rendered landscapes and doing so on foot is entirely boring — you ride horses. Initially horse riding is a little cumbersome, but the graphics and the "feel" of the horse riding is superb. After spending an hour of riding around on a horse and learning the sprinting and moves of the horse (it can slide and trample and sprint then throw on the brakes and slide and buck, etc all moves impacting the people around the horse) it really becomes almost second nature. The controls are awesome, and the tension and programming of the physics of the horse is very very good. This is necessary because what happens on horseback requires skill and dexterity — gunfights. You can dismount and mount horses freely, and there is no real consequence to stealing any old horse. Some people may feel this takes away from the realism of the game, but I don’t think so. So you ride your horse alot because the maps are enormous, taking upwards of 5 to 10 minutes at a time to reach the extreme boundaries of the levels. You can walk and run, and I must pay special note here to how the walking and running in GUN for it is also very very good. You use the left analog stick to look and the right analog stick to move, nothing fancy there, however, the feel of how you move and look is excellent. The tension from creeping at a slow john-wayne swagger (and man they did a good job with that too), to walking to a full out sprint is perfect. Sometimes I found myself just swaggering around listening to my spurs clink. You can duck and jump and hide behind objects that provide cover in firefights as well. There are also various vehicles such as trains and stagecoaches and boats that, while you cannot pilot them, provide very exciting and cool props throughout the game.

Aiming the weapons is handled very well, I have no complaints about any of that. Choosing a weapon is simple work and rifles and pistols and bows and knives and tomohawks and hatchets are all available at your disposal, with 3 to 4 upgradeable slots in inventory to give you something to look forward to. As your character becomes better at doing things and completes missions and sidequests your statistics improve, new minigame missions become available, and so on. It’s a typical action-rpg situation where you upgrade your character as you go. I felt that the pace of the upgrades was very good, and nothing was really given to me without me having to earn it by working for it spilling blood and splitting skulls. Shit I almost forgot, this has bullet-time too (only they call it ‘quick-draw’ but really it’s max payne bullet-time) where you toggle slow motion, and just blow the living shit out of everything that moves with gunslinger speed and a neat ‘targetting’ system is added bonus that shows arrows right or left and you use the + stick to cycle through them and blast them back to hell.

There are several towns throughout the game, all of which have their own unique characters and personas throughout them. It is about as immersive as GTA 3 in that there are several ’spots’ you can go to in towns to do things like buy equipment, find missions, talk to people, etc, but you cannot really go inside every building. You CAN go inside some buildings but they are always obvious. All of the things in the game that you relate with on a regular basis can be upgraded. And health can be restored by drinking from a flask of whiskey – which are found throughout the game. The one thing I must comment on as well is the lack of ammunition — or more appropriately the spread out location of the ammo makes you want to conserve and loadup before you do something. So it’s kind of nice to just waste time riding around the countryside looking for ammo and loading up in between big plot-twisting missions — side quests are clearly marked and you have a chance not to take them after finding out what they are. Side quests are pretty cool and range from several differnet themes; bounty hunting (dead or alive), horsemanship (rustling cattle, pony express (ala crazy taxi) deliveries), lawman (help local lawmen in towns kill bad guys), and hunting. The various quests are cool and really add to the entire game as a whole. You are never locked into a quest and can always restart one at any time, and you never have to linearly continue with the main storyline until you are damned good and ready. I loved that freedom.

Gunfights are a blast, and riding around on a horse using my rifle to blow the heads off of bad guys was a bonafide de-light! (excuse the western slang). The hit locations are awesome. As mentioned there is the head, the hands, the legs, feet, weapon hands, etc. And the game, in rockstar fashion, keeps track of these statistics for you as well as your accuracy and so on. It also helps to look at the stats to see what you have left to do and how much of the game you have completed. The weapons have different dynamics and attributes. Pistols carry less ammo per reload, but generally are better

close range guns. While rifles (several kinds, including sniper rifles called sureshots), provide much more range and accuracy when zoomed in. Shotguns provide a blast area of effect. There are also melee weapons such as knives, hatchets, and tomahawks (lots of fun!) as well as explosives (tnt, molotov cocktails, etc), and indian weapons; bow and arrow, fire arrows, etc. The different levels of weapons are well balanced and make it fun to look forward to getting a better one. I was a rifleman almost 80% of the time, and not until i was about 70% completed with the game did my rifle get upgraded. But boy when it did, shoooooo-eeee! Look at those skulls explode hoss!

Graphics

The graphics are above average for this kind of title in my opinion. I was seriously expecting much much less, but GUN really shines in the visuals. There were almost zero camera artifacts or problems with clipping etc. In fact I can only remember one time when there was a clipping mess, and I was standing inside my horse but in the games defense I had galloped directly up to a mud adobe wall and slammed on the horsebrakes and leaped off in mid air while firing my rifle (yes this is the kind of great shit you can do in the game). The variation and historical accuracy of the different settings was believable enough, for instance, towns looked like towns and churches like churches and old forts like old forts, and mines like mines, etc. The color and shaders used in the game is very pretty to look at, though there is no real weather effects besides night and day and the timeline can jump suddenly to night and back to day depending on the mission settings (which I didnt mind). The attention paid to the detail of the models and the textures was totally consistent as was the level designs. You never ran into a spot in the game where it was obvious that the developers slacked off. The special effects of fire and explosions and especially the blood are all done well, but the best part is when you are riding hard and fast across the desert and pan the camera to a low perspective following angle — the game reverts into a celshader mode almost and the dust kicked up by your steed looks real and the shadows cast from the dust look real. It all looks very very convincing. The modeling of the characters was done well, with enough differentiation between different characters to be atleast acceptible (there are duplicates of course).

Shown above: main character fighting first big boss battle against minor villian.

Sound

The sound and music is decent. The sound effects are good and totally fit the game and it’s various modes of play. The voice acting is done well and I am not sure but I think dennis hopper was the voice of dear old dad. There are times when music is played such as in saloons by pianists and such, but there really isn’t much music to be had, and that also lends to it’s authenticity a bit more IMO. The horses and animals sounds great. The micing and mastering for the various aural elements in the game was done professionally and the levels are all consistent (too often I will find a game that has one voice act completely contrary to another — be it voice actors sibelence variations or acoustic reverberations, or noise level).

Fun Factor

The game rocks in every way that a game like this can. I was never bored. My ONLY complaint was when sometimes my horse would die (yes your horse takes damage and suffers and cannot be ridden too hard or he will die/become lame/etc) during a skirmish or a bounty hunt, deep in the desert. After successfully completing the mission I would be on foot. Fuck! Because it’s like miles to walk! However, you can always hit start and go to the map (which is helpful too) and start the story-quest and abort it to get back to civilization but I chose not to. I chose to wander around trying to find a wild horse :) Which through the game I became a very knowledgeable scout of my territory — and that is something that I can’t say about most games. The wide-open-ness of the entire area and levels really gives a feel of freedom and simulation. Your horse can jump too, and there are parts in the game where you can jump like off a mountain top (rAH). The side quests were just as fun if not more fun than the main storyline because each sidequest adds stats to your character, opens other sidequests, and so forth. You get to earn money (which is very rare but not too rare — you are never given a ton of money) by completing these quests and then you can save to upgrade equipment and weapons and so on. The game is a blast too because there seems to always be something you missed or need to do. It really gives you a lot to accomplish and a lot to look forward to. I am at about 75% complete with the game and am having a blast. After I complete it, I will likely replay it (because the stats and because it’s just fun). Which leads me to my last complaint.

The length of the gameplay is not that good. I have been playing about 9 hours now and i’m 75% done with the single player. GUN is xbox live aware, but on my modded system I cant do squat with xbox live so I am stuck in single player land. Anyway, this game is one of the best I have played on the xbox in a while. It’s got enough challenge to appeal to hardcore (with difficulty settings too) gamer, and enough fun factor and instant-gratification for people like me who just like to play games that are fun and exciting for a bit at a time. It has enough A.D.D. goodness that you really cant get bored for long, and it has enough flesh and blood and guts to suit most RPG fans. Really this game is an instant classic in my book, and I would highly recommend it to any fellow geek.

Conclusion

Rating: 5 stars.

Every part of this game has been enjoyable. I may have a slightly biased opinion because of smash forcing me to read the Dark Tower series (thanks!) and pretending I am Roland Deschain while I play this game (and a young strapping Roland I would be indeed, I wot), but please don’t let that sway you from trying it for yourself. GUN wont disappoint you unless you are a complete and total jackassaurus. Speaking of the Gunslinger, how great would this game engine be for a DT1-7 game saga license! Man seriously, playing this I was thinking "this is perfect for the DT games if the movies ever come out and games are made for them, I hope to god that they use neversofts engine and maybe a bit of Rockstars awesome influence).

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Jan 4, 2006

Posted by grymmjack | 2 Comments

Star Wars: Revelations

In honor of smashy’s starwars fetish, I’ve located and posted about a fan film full feature.

Taken from here

Revelations: a Star Wars fan film

by Panic Struck Productions
Emperor Palpatine’s power has spread throughout the galaxy. Darth Vader is a feared figure. The Jedi are hunted fugitives. An ancient Jedi artifact could be key to destroying the Empire – if the Jedis can locate it first. It’s a race between good and evil as the fate of the galaxy hangs in the balance.

Check it out

Original Site

(right-click and "save target as")

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